From prototype to playable game
Import your artwork, assemble your game and try it with your testers. Refine the components and rules, then release a version when it is ready.
From a folder of images to a game people play
Turn artwork into components
Upload images to a set, then configure the components and arrange them for play. You can upload several files together.
Two languages side by side, and no save button
Edit two language versions side by side, with images, videos and tables. Changes save automatically; check the save status before leaving the editor.
Play it before you publish it
Test your draft before release. Each release stores a separate snapshot of the game content, so later draft edits do not change that version.
Builder
Build components, sets, decks and boards, and add rules in multiple languages. You can assemble your game without programming.
Both languages in view while you write
Two columns, images, video and tables, and several rule documents per game if the game needs them.